Campañas |
---|
UIO DAE aIdL HaT LdW Liberdade RdN CdL FdON oMdT AOdW AGdS uCsdI BoAS - TFGE |
Era |
IdH P - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Lingua |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
The greatest warriors of the Sidhe are far from gone. When their death chant can be heard echoing through the trees, their enemies know, though it is too late, that their silver maces will soon be there.
Notas Especiais: Spirits have very unusual resistances to damage, and move quite slowly over open water. A unidade ten ataques máxicos, que sempre teñen unha alta probabilidade de acadar ó opoñente. Esta unidade rexenera, o que lle permite sandar coma se estivera nunha vila.
Avanza dende: | Ancestor |
---|---|
Avanza a: | |
Custo: | 74 |
HP: | 40 |
Movemento: | 7 |
XP: | 100 |
Nivel: | 3 |
Aliñación: | caótico |
ID | Sidhe Forefather |
Habilidades: | rexeneración |
ancient mace impacto | 8 - 5 corpo a corpo | ||
requiem frío | 7 - 4 a distancia | maxia |
Resistencias: | |
---|---|
folla | 50% |
perforación | 50% |
impacto | 50% |
lume | 10% |
frío | 70% |
arcano | -50% |
Terreo | Custo de Movemento | Defensa |
---|---|---|
Area | 1 | 50% |
Arrecife costeiro | - | 0% |
Auga profunda | 2 | 50% |
Auga superficial | 1 | 50% |
Bosque | 1 | 70% |
Braña | 1 | 50% |
Castelo | 1 | 50% |
Chaira | 1 | 50% |
Colonia de cogomelos | 1 | 50% |
Conxelado | 1 | 50% |
Cova | 1 | 40% |
Infranqueable | 100 | 0% |
Intransitable | 1 | 50% |
Montañas | 1 | 50% |
Outeiros | 1 | 50% |
Vila | 1 | 50% |